https://www.artstation.com/artwork/1856KL
This was a scene made for a game jam some time ago, the theme was horror, I decided to finish all other details and rendered them in cycles.
(Main concept art use as reference was made by Jeffrey Kortekaas)
All of the assets were modeled in Blender, all details and edges were bake in marmoset, textures were done in Substance painter, render in Cycles, final touches in photoshop.
The final scene with the low poly assets has 101.894 tris
I'm gonna have a bad dream now after glancing all these gruesome horrific details.
Anyway, great jobs with the definite details.