Thanks :) euv ! I still have to go through the lessons regarding lighting and texturing. I tried here with volumetric, but couldn't get it to work. I'll review this as soon as I get more accustomed to how those nodes work. BTW I saw your light collection, impressive! I love the detailing on some of your lamps, really cool!
If this is my submission piece I use the volumetric density for the top (sunray) and the bottom (sand/sea level) portions only by adding a color vamp node. I also leave the shark to remain less foggy. These are my creative suggestions.
slenaerts Your shark is great 👍! I'm look forward to your review of the lighting 😀.
Thanks for checking out my lamp gallery. I'm glad you like it.
Someday near future I'll make a tutorial on how to use volumetric lighting as the way I described earlier. :)
Thanks :) euv ! I still have to go through the lessons regarding lighting and texturing. I tried here with volumetric, but couldn't get it to work. I'll review this as soon as I get more accustomed to how those nodes work. BTW I saw your light collection, impressive! I love the detailing on some of your lamps, really cool!
Everything looks fantastic.
If this is my submission piece I use the volumetric density for the top (sunray) and the bottom (sand/sea level) portions only by adding a color vamp node. I also leave the shark to remain less foggy. These are my creative suggestions.