Based on the character from "One Piece" by Eiichiro Oda. An attempt at a Pixar/Dreamworks style character render.
Jacket uses some textures from Poliigon.com
list of tutorials that helped (that aren't on CGCookie) :
- How to Model, Light, Texture, Bake & Rig eyes in Blender By Danny Mac 3D : https://www.youtube.com/watch?v=nPK6JlWESM8
- Realistic Skin In Blender - Texturing and Shader Tutorial By YanSculpts : https://www.youtube.com/watch?v=ktsyL2Kp5bQ
mewtheed Who could resist that charming lady 😉😁! Incredibly detailed work 👍!
Superb!
az93 Yes, but most of them are low-poly mobile game style. I only started doing high-poly work this year.
I am really impressed by the face and the jacket. The hair also looks very good.
Have you modeled characters before?
llordgert Hi. For the face/body topology, it's important to get your defining loops right before you do any form of detailing. I recommend this video for more info : https://www.youtube.com/watch?v=iWEDWFMjA9E
For the clothes, my idea is, basically clothes are just a bunch of 2D shapes that were sewed together. I start by figuring out where the sew lines are and fill the rest from there.
Very impressed with your topology - mine is always so messy... What are your hints on that, especially with the clothes?