It looks good from far off but, when I zoom in you can see a UV error between the black and white. It goes away when I turn off the bevel modifier. If anyone knows the solution or have any suggestions let me know .
duerer Yeah, I tried that doesn't work. However, increasing the number of segments to 3 made it very small that it wasn't visible, but at the same time, it also made it very sharp looking.
Looking great 😀👍! Using the "Bevel Modifier" can cause shading errors due to intersecting geometry. Please also consider changing the angle threshold for "Auto Smooth" in the "Normals" panel of the "Object Data Properties" tab in the "Properties Editor".
duerer Yeah, I tried that doesn't work. However, increasing the number of segments to 3 made it very small that it wasn't visible, but at the same time, it also made it very sharp looking.
Looking great 😀👍! Using the "Bevel Modifier" can cause shading errors due to intersecting geometry. Please also consider changing the angle threshold for "Auto Smooth" in the "Normals" panel of the "Object Data Properties" tab in the "Properties Editor".