Hello people!
I want to share with you a couple of renders I did of a Norse Thor (not Marvel's) as a collectible. My main goal has been and is to print it.
It was sculpted in Zbrush and rendered in Blender (Eevee, default samples, just a few seconds). The decimated version I used in Blender is roughly 7 m polys.
My main reference for the figure was this amazing drawing by Karl Kopinski: https://www.instagram.com/p/BztAosYHMdh/?igshid=ditbfyfnfc7d
I hope you like it.
https://cgcookie.com/u/sebastian1066/projects/norse-thor-collectible-printed
@jankonopka I just posted a few photos of the finished print
@donsoarese thank you!
simply WOW!
I re-did the render as I wasn't fully happy with the previous one.
This was using Cycles and a different light setup.
@sebastian1066Sound, i'd be very interested in seeing them.
@jankonopka thank you!
As for your question, it depends.
I'm using an FDM, which aren't great for small detail (you'd use resin for that) but if the model is big enough, you can get enough of that detail printed.
I'll share photos once I'm done with printing Thor.
wow, this is awesome!
Fantastic work, love the detailing. quick question on that, as i've no experience with 3d printing, can it replicate that level of detail(axe in particular) with clarity?
ullreym I'm already printing it and cut into parts.
Unless you're just prototyping without any care about quality, you'd never print something like this as a single piece, since it would require a lot of supports (I'm using an FDM).
There's also the advantage of not wasting time if something goes wrong since individual pieces can be reprinted if they come out badly and don't take as much time.
As for the process, I already have separate meshes since I was sculpting this with 3D printing in mind, so the actual work to prepare it for printing was faster than when I sculpted freely without any printing considerations.