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William and Victoria Final

I made this short to get my head around the workflow of character creation with Character Creator, mixed motion capture and keyframe animation ain iClone 7 and building the scene, animating cameras and the car in Blender 2.9. Rendered with Eevee with Screen Space Global Illumination addon in Blender. The only post processing of the video is the slight vignette applied in Premiere. The car is loosley based on the 1901 Stanley Steamer and modelled in Blender. Some textures done with Substance Painter,but mostly procedural shaders.
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  • mikedodds, the .BVH files used to work for me in Blender for animations: and an ancient Windows program called BVHacker lets you muck around with them.
    But to be honest, Iā€™m skeptical regarding the importing/exporting of the things like physics/simulations ever working between applications designed by different teams, using different platforms, runtimes, etc. Yes, there are standards that say it should work like *that*, but there are also ā€˜standardsā€™ saying that relationships should be monogamous, and the governments should not lie to their people, etc., etc. :-) Itā€™s for the perfect world, not for the reality humans live in. ;-)

  • anarchymedes Thanks. To be honest I didn't do much at all in terms of character animation. I was more focussed on theprocess/workflow. There's a lot I still need to figure out with that. There seems to be problems with the export from iClone as FBX. It may be a result of changing from iClone's 60fps, to 24 fps. I'm also not getting the baked physics for the hair and cloth. I tried exportingas Alembic, but Blender could not open the Alembic file from iClone.

  • Secondary movements! The driver of the car looks, well, like a mechanical automaton: live people (and even zombies ;-) ) move a lot more than that, even when idle.
    I donā€™t really remember, but I think the Parkour Character Animation CG Cookie course talks something about that stuff. Here: https://cgcookie.com/course/parkour-character-animation-in-blender
    P.S. I already complained to CG Cookie about how wanting their search system is: tagging the content could help. And The True Bones studio offers some good MoCaps (not freeā€”far from it, in fact).