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Creature modelling for production (thanks Kent) Final

This is my first Sculpt I have done before and my second time texturing in substance painter. Please let me know if you have any feedback to make this piece better, I am always looking to improve. Followed along with Kent Trammell's course for creating this creature (Thank you Kent) and decided to keep working on it, the multi res modifier made it possible to do high frequency detail then to back textures out. Sculpting and Modelling in Blender Textured in substance painter Rigging and Posing in Blender Rendering with Cycles Instagram: https://www.instagram.com/ethan_grigg_art/
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  • I was just about to launch into my usual spiel about SSS, or lack thereof, but 1. it’s a sculpt, and 2. I don’t think Substance Painter supports SSS very well. So, I’ll shut up.😉😀

  • yoybroy author

    @theluthier wow that crazy that this is the first textured one!

    Hmm no I didn't find anything to be out of date in the course, the only thing was the way you were filling faces during re-topology, I don't think the F2 add-on existed back then so it was painful seeing you select every vertex haha.

    Other than that, it was an excellent course and has got me hooked on sculpting for good now, thanks for the awesome educational content!!

  • Kent Trammell(theluthier)

    Woah this is awesome! If I remember correctly, you're the first person I've seen texture this creature in all the years the course has been available. Excellent work!

    Being such an old course, did you have many problems following along with modern Blender?