aodsto Reference, sculpting and patience :) And some smaller fillers are done by alpha mask in substance painter. Just downloaded it somewher in internet.
I need to know how you have done the carvings on the swords dace :D
@theluthier actually blade is pure metall in PBR. I think it's more about roughness value.
nekronavt I think your textures could work fine if the shader had more metallic influence. But do as you must! 👍
@theluthier thanks. Yeah, I know about this "plastic feel". Retexturing is in plans :)
Looks awesome, Pavel! The hilt detail and hi-res textures throughout are... 🤩
My only crit is the blade doesn't feel metallic, especially in the close up shots 🤔
It's so good I didn't know it was real time until I read the description.
aodsto Reference, sculpting and patience :) And some smaller fillers are done by alpha mask in substance painter. Just downloaded it somewher in internet.
I need to know how you have done the carvings on the swords dace :D
@theluthier actually blade is pure metall in PBR. I think it's more about roughness value.
nekronavt I think your textures could work fine if the shader had more metallic influence. But do as you must! 👍
@theluthier thanks. Yeah, I know about this "plastic feel". Retexturing is in plans :)
Looks awesome, Pavel! The hilt detail and hi-res textures throughout are... 🤩
My only crit is the blade doesn't feel metallic, especially in the close up shots 🤔
It's so good I didn't know it was real time until I read the description.