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Low Poly Character & animation Final

My first go at character modelling, rigging, and animation
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  • @theluthier thanks for the very clear, constructive feedback and encouragement, Kent! I really appreciate it. I just posted a project with some architecture furniture stuff I made over the weekend, I’d love it if you could give me some feedback/pointers on that as well.

  • Kent Trammell(theluthier)

    Hi Clay - To begin: congrats on completing your first character modeling, rigging, and animation project! That's no small feat and you should be proud of the accomplishment.

    You've clearly learned the core concepts of each discipline. Therefore the main advice I want to offer is that from here, the way forward is refinement and practice. There's plenty of room to improve each discipline which can't be fast-tracked, only time and practice will produce results.

    The modeling looks pretty good and it's a stylized character which has it's own degree of subjectivity. But the character could be more appealing aesthetically. For one, the lack of eyelids can be a bit creepy and unrelatable. The clothing is also suction-cupped to the body and doesn't have any kind of fabric representation, like wrinkles or seams.

    With the rigging there's penetration and deformation issues that break the illusion of believable / relatable character movement.

    The animation is a bit stiff and less life-like than it could be. Since the character is so stylized, it'd be great if the animation was exaggerated and styled to accent that.

    There's also an issue with the ground plane where it looks like you have 2 planes in the exact same location which Blender doesn't know which should be visible over the other so it flickers.

    All of these things you were certainly learn how to improve by the nature of practice, like anything. So again, for a first project you should be very proud! Keep working and the sky is the limit 👊

  • for a 1 st character workflow it is very good ! keep the good work