This is my end result for the "Creating Procedural Sand Dunes with Blender 2.8" I'm quite happy with how it turned out and look forward to expanding my knowledge in procedural shaders. Thanks for viewing my image if you have any comments please feel free to make them.
oboshape Thanks! The wind blowing effect in the foreground was a nice by product from the depth of field and chromatic aberration. As for a DOF a tip is just crank the values super high so you can see effect and then tone it down according to your taste.
i couldnt get the hang of the DOF, but you seem to have nailed it nicely :)
and the ripples in the foreground seem to have a nice effect that looks like wind blowing over it.