Just a quick run cycle I made while waiting for Kingdom Hearts 3 to release. I was going to make something more with this but the game unlocks on my PS4 in just under an hour so I'll be playing that :)))
I spent the most time working on this run cycle from the side perspective; that's where I wanted it to look the best. If you look at the front view and pay attention to Sora's head it's got a slight twitch. If I use this in something else I'll make sure to go back and fix that. Also, I'm not sure how much the head is supposed to bob while running. Having it bob very little (or not at all) looked better to me when working on this run cycle. Maybe I'll think differently tomorrow. Even though I made this relatively quickly (2-3 hours?) any and all feedback is much appreciated!
Animation ref: https://www.youtube.com/watch?v=zqTDJVawjAI
Anyway....I can't believe KH3 actually coming out. I feel like a kid on Christmas Eve.
Absolutely beautiful Video.
ffurfur111 My bad, totally missed the Source folder! downloaded it and now it works perfectly :) thanks!
ssmurfmier1985 There should be some textures in the 'Source' folder. While in Blender if you go to File > External Data > Find Missing Files and then select the Source folder they should re-link.
ffurfur111 first question :) did you only use materials or also textures? since it's showing up pink which usually suggest missing texture
ffurfur111 Awesome! Just downloaded the file, thank you so much :) if I have any questions I'll be sure to ask.
Also just ordered KH3, will be delivered tomorow, so I'll be doing some animation research ;)
thanks again!
ssmurfmier1985 Here you go! The mesh and rig are already grouped so you can link it to another blend file without any problems (hopefully).
https://drive.google.com/open?id=1-69dupowkebqaEajfMO5MesKOG6QLSkn
Just so you know I'm not the best at rigging. Most of it was done using Rigify but I had to adjust some of the weight painting on my own and in some cases there are gaps in the mesh. Particularly around his fingers when they bend as well as his waist area. I think the neck bone has a lot of problems too so I didn't end up moving that for this run cycle. As for texture/material, I'm using Blender Internal in 2.79 and have the material set to be shadeless. If you have any questions let me know!
ffurfur111 would love to play around with it! thanks :)
ssmurfmier1985 Thanks! I downloaded the model from models-resource.com and then rigged it using the Rigify addon. If you want I can upload the rigged model to a Dropbox/Google Drive and send you the link.
Looks great! Glad to see someone just as excited as me for KH3 to come out :-D where did you get this rigged model btw? Have fun playing! :)