Hi everyone, in this project I will show the ongoing work on the tank (actually, hovertank). Tank textures varies depending on tilesets, and each tank is made of an entity (the tank itself) and some modules (defenses, weapons, addons, etc). Everything is assembled at runtime, since the tank is supposed to be a buildable objects in the game. Its task is to travel towards the enemy base in order to conquer it.
Feedback is always welcome, since I hope this will one day end up being part of a finished indie video game I aim to publish.
The game engine is, of course, Unity, and so all renders will be real time render in Unity.
Cheers :)
To see more of this game, check out my other projects under Unity3D!
jgonzalez Thank you :) When I've time, I'll try to upload a sketchfab model showing all various modules of the asset. I was greatly inspired by the modular assets course :)
Looking great!