josua92 Thanks! Yes, one of the ways to model such shapes is using bezier curves. However, I wouldn't recommend to use it. When you convert filled bezier shape into a mesh, blender creates faces by simple connecting opposite vertices which results in an awful topology. What I'd recommend is to model the shape manually. Just create a small plain and start to extrude its edges and move its vertices to follow the pickguard/body shape. Apply subsurf modifier and adjust the position of vertices. It's much more flexible way to do it because you have full control over your topology.
This is awesommee....I'm currently trying to model a similar electric guitar. How did you model the body and the pickguard? I'm trying to model both parts with bezier-curves. Any tips??? By the way, really awesome Render!
iinterloper6 First of all, the modeling itself is far from impeccable. There's just a lot of elements, and few of them can, indeed, require some struggle, close look on reference images, and different approach. Of course, if you're doing it for the first time, there's gonna be errors (check my previous electric guitar render that I made not so long ago - c2.staticflickr.com/2/1950/45568895881_e1721f00c1_o.jpg). So you'll surely need some patience, but that doesn't mean that "jumping the gun" is a bad thing. I can tell you that many things that look difficult to model suddenly become much easier to do so after you actually start modeling them.
Good luck!
oolexandr_zymohliad - but how did you model that? hahah, your modeling is literally impeccable. Maybe I'm jumping the gun as I am fresh and super green with no art skills at all, but I would love to see something like this as a work flow. Assuming this is from a flat 2D image, even if it wasn't the question still remains; How. :) Looks like a lot can be learned from this one image. I hope to one day be able to show you something I created that makes you say, "yeah this is why I joined CGCookie."
iinterloper6 Well, I believe the most vital things here are good composition and lighting. For composition, I first tried various camera angles, focal lengths, and focal points, then put cable and chord sheets to fill the empty space. And for lighting, I simply tried and rotated a few HDRIs untill I found a good look. So just keep experimenting! Also thank you
josua92 Thanks! Yes, one of the ways to model such shapes is using bezier curves. However, I wouldn't recommend to use it. When you convert filled bezier shape into a mesh, blender creates faces by simple connecting opposite vertices which results in an awful topology. What I'd recommend is to model the shape manually. Just create a small plain and start to extrude its edges and move its vertices to follow the pickguard/body shape. Apply subsurf modifier and adjust the position of vertices. It's much more flexible way to do it because you have full control over your topology.
This is awesommee....I'm currently trying to model a similar electric guitar. How did you model the body and the pickguard? I'm trying to model both parts with bezier-curves. Any tips??? By the way, really awesome Render!
iinterloper6 First of all, the modeling itself is far from impeccable. There's just a lot of elements, and few of them can, indeed, require some struggle, close look on reference images, and different approach. Of course, if you're doing it for the first time, there's gonna be errors (check my previous electric guitar render that I made not so long ago - c2.staticflickr.com/2/1950/45568895881_e1721f00c1_o.jpg). So you'll surely need some patience, but that doesn't mean that "jumping the gun" is a bad thing. I can tell you that many things that look difficult to model suddenly become much easier to do so after you actually start modeling them.
Good luck!
oolexandr_zymohliad - but how did you model that? hahah, your modeling is literally impeccable. Maybe I'm jumping the gun as I am fresh and super green with no art skills at all, but I would love to see something like this as a work flow. Assuming this is from a flat 2D image, even if it wasn't the question still remains; How. :) Looks like a lot can be learned from this one image. I hope to one day be able to show you something I created that makes you say, "yeah this is why I joined CGCookie."
iinterloper6 Well, I believe the most vital things here are good composition and lighting. For composition, I first tried various camera angles, focal lengths, and focal points, then put cable and chord sheets to fill the empty space. And for lighting, I simply tried and rotated a few HDRIs untill I found a good look. So just keep experimenting! Also thank you
Wow! Teach me your ways.
Long live the strat!
shredde Thanks
Outstanding work!