Headpiece of a robot assassin character, I will probably finish this project when I have more experience with blender. This is my first model with a smooth wireframe, starting out as an high polygon sculpt.
Looks good Lars! The wireframe is still visible in the final render. You may want to use smooth shading (it's in the tools panel in object mode, sketchfab will recognize the smooth shading from blender). I think that would help the model read better, especially the glossy parts.
pprocyonlotor Thanks for the advice, I will update the model soon! :)
Looks good Lars! The wireframe is still visible in the final render. You may want to use smooth shading (it's in the tools panel in object mode, sketchfab will recognize the smooth shading from blender). I think that would help the model read better, especially the glossy parts.