This is my personal project for game model asset.
I tried to fight with time with this model. this model took me 12 day of work (average 6 hours/day) : pre-modeling and blockout 2 day, refining 3 day, highpoly modeling 1 day, low poly modeling 1 day, baking 2 day, texturing 3 day.(maybe it’s too slow -_-)
Info:
Each object have 300 - 1800 Tris
1 K texture for each object
Modeling in Blender, Texturing in Subtstance painter
Table texture from Texture.com
Feedback and Criticism are welcome .Thanks
Love the quality. Good job.
These are nicely detailed and have excellent game topology!
I look up to this quality of hard surface modeling.