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Hell Hound Final

A hellish creature that I base modelled sculpted and animated in blender. Textured in Substance Painter.
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  • wardred Thanks! I really apreciate the sugestions. After all i`m still a beginer, or I wouldn`t be here. Animation really is something I need more time to really get right.

  • Love the texture work on your monsters. That finished still looks like your devil dog is ready to hunt something down!

    I like the head motions in your animations. I think for the breathing it could use some chest expansion and contraction.

    The opposite leg work is good in your walk cycle, but there's an awful lot of rear hip motion in the walk, and the front left leg almost looks like the knee breaks at one point. There's an almost human looking shoulder joint - i.e. further out and down from where the shoulder joint on a quadruped usually is that's bugging me.