One of the last images I worked on for Paragon. This was a poster for the Chinese version of the game. I used Blender to clean up the posed meshes (originally posed in Maya) then set and lit everything in UE4.
I does have this highly professional Hollywood Maya look to it. Maybe Blender 2.8 will be able to generate images like that. I hope so, because Maya isn't getting any cheaper, nor Autodesk, more generous.
bbaha1 The characters were already rigged using the ART Tool from UE4 so I didn't want to re-rig.. no time for that! :P
anarchymedes Maya was only used to pose due to the ART Tools from UE4. It was render in Unreal Engine. ;)
(originally posed in maya) why?
amazing work tho
I does have this highly professional Hollywood Maya look to it. Maybe Blender 2.8 will be able to generate images like that. I hope so, because Maya isn't getting any cheaper, nor Autodesk, more generous.
Looks great! Such a shame about Paragon but idiots like me not playing it probably didn't help. Always meant to but just 'didn't get round to it'.
Looks awesome :) RIP Paragon :D
That's awesome!