Here's my stab at an architectural rendering. Was trying to shoot for a blue hour scene, struggled a little with the amount of daylight. Tree pack from Steve Lund, Grass from Andrew Price, textures from Poliigon, HDRI from HDRI Heaven.
Nice one, and I do think the new sky looks better! Now the shadows look a bit dark though, some of that brighter blue would be bouncing in. But overall, nice modeling and texturing 👍
williamatics Thanks for the feedback. you are completely right. I modeled it after a real place and I was trying too hard to match the actual background. Luckily I work in layers and I can just swap it out. let me know what you think of the new one.
Ok played around with the lighting a little more. I thought it was Dark as well. Thank you for the constructive feedback! Final image on top :)
Nice one, and I do think the new sky looks better! Now the shadows look a bit dark though, some of that brighter blue would be bouncing in. But overall, nice modeling and texturing 👍
Very cool scene, it looks so inviting and comfortable. Guess I will give architecture in Blender a try soon too.
Love that one ;)
williamatics Thanks for the feedback. you are completely right. I modeled it after a real place and I was trying too hard to match the actual background. Luckily I work in layers and I can just swap it out. let me know what you think of the new one.
It's just kind of dull and muted. it needs to be more interesting.
The whole scene is great except for the sky. The sky is lackluster and boring. The rest of it is perfect.