Hey guys!
I want to share with you my latest project and I hope you like it ^_^
By the way, I had the opportunity to write an article for 80.lv and detailed the whole production
80.lv Article link :
https://80.lv/articles/building-a-space-station-with-blender-and-ue4/
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Short description:
Based on random references and my imagination
I had used Marvelous Designer for the cloth pieces and food bags, blender for highpoly/lowpoly modeling and UVmap, also used Headus UVlayout to find mistakes and make a perfect UVmap, scene optimization in Blender before export it to UE4 and I used modular technology
I used substance painter for baking maps and texturing everything and used substance designer for creating some simple materials and photoshop for making some signs which used with substance painter as black mask
The scene rendered with UE4 I used static lighting and post process for a little bit of color correction, the scene runs at average 70FPS with GTX 780.
surprised you got such good angels in the ISS ;)
Wow!
Very accomplished work! Nice combination of hard surface and organic shapes! I especially like the detail on the food packs and the padding! Must have taken a while to put this all together!!
Love it Isaac, this is looking great! I've been meaning to try Marvelous Designer for a while since I keep seeing great results come out of it. Beyond the technical stuff though, this is just a plain awesome design.