Model-based on Jean-Luc Monnet's concept for the Dishonored game. I used Blender for base mesh, retopology, and UV unwrapping. Zbrush for high poly details and Substance painter for materials. It's my first approach to PBR, I’m very happy with results
rrpbcacueaiibh Hi, thanks for your feedback. I understand that correct weld is looking differently, but it wasn't my intention to do perfect weld. Make note it is an improvised weapon, made from the broken item. I think someone who did weapon from old, broken scissors, hadn't skill or proper welding equipment to make it clean, and perfect like today's welding machines do.
Wow that's a really crap welding... (not the model, the model is great, but I bet you never welded...) A good weld is far smoother then that... do an image search for nice welds on google...
Very nice job.
Oh my the details