Currently trying a new workflow involving a hybrid of both Subdiv and Bevel Modifiers to create a clean mesh with smooth curves and hard edges, to then move into a "Remove modifier and refine topology" LP method.
Using my own personal handgun as a reference.
@theluthier Thanks! Updates (slowly) but daily!
Great progress. Nice job with the complex curvature 👌
@jlampel Thanks, I'll be making updates later today on progress.
Looking good so far!