tis indeed, and some Kenney assets.
had to rattle a small game out in a couple of weeks. so dint have the knowhow then, to rattle out assets and reinvent the wheel :)
seemed a good way of getting me out of the habit of having a hard drive full of partially completed projects.
keep it small, tight and get it out in the wild within a month timescale
Cheers for giving it a go.
it was one of the first ones I done last year, for making 1 game every month for a year.
so trying to juggle work / home to get it crammed into a few weeks.
getting the screen wrapping working correctly was the main thing i was interested in getting to grips with, and seems to work.
going to update my git repo, eventually and have all the source avaiable for people to rip apart.
tis indeed, and some Kenney assets.
had to rattle a small game out in a couple of weeks. so dint have the knowhow then, to rattle out assets and reinvent the wheel :)
Isn't that the background from Unity's space shooter tutorial? :D
Sort of, just started doing this
http://www.onegameamonth.com/
seemed a good way of getting me out of the habit of having a hard drive full of partially completed projects.
keep it small, tight and get it out in the wild within a month timescale
Cheers for giving it a go.
it was one of the first ones I done last year, for making 1 game every month for a year.
so trying to juggle work / home to get it crammed into a few weeks.
getting the screen wrapping working correctly was the main thing i was interested in getting to grips with, and seems to work.
going to update my git repo, eventually and have all the source avaiable for people to rip apart.
Nice job Darren, that was fun to play! I didn't last very long though 😄