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Realistic Eye Final

An eye setup I worked on to use with my characters. I haven't seen it done like this elsewhere but it made sense to me - I wanted the cornea to only cover the iris, then fade away. That way I find it easier to control the material and appearance of the sclera. For the darkening where the sclera and iris meet I made the SSS in that area deeper (which is what seems to be happening in real life, as far as I can see on the high res close ups I referenced)
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