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diana of versaille Final

here i used blender for sculpting and zbrush for retopo works. i began with posing a basemesh for diana with an armature, and for the deer simply in edit mode as the pose is relatively simple (that basemesh was the dog that comes with zbrush, it did not matter, all i needed was a base mesh from a quadruped). then i sculpted the posed meshes in dynatopo. after these sculpts were mainly done, i sketched in the clothes from 3 cubes, then went to zbrush for retopo, using the zremesher on each sculpted part. back in blender i refinded the sculpts now in multires modifier. accessories like shoes, bow etc are modeled in blender, and enhanced by sculpting where necessary.
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