This is my very first Blender Project, after watching a ton of Tutorials I decided to give it a try. Comments and suggestions are more than welcome.
After some tweaking i came up with Version 3, which is more appealing to me, thanks to the suggestions and some more tutorials. I now finished the Project with Version 4 and think it was a good start into Blender.
Thanks a lot for the feedback, I will have a look into this for sure.
Give a texture to the ship, simple unwrap and a bump or normal map will work in breaking the specular, use environment in lighting and choose colors that go well together. Composite and color correct if there are anything you cannot achieve in the render, do corrections in compositor.
The red background is dominating and the lighting on the planet seems to be illuminated by two sources. All elements seems to be cut and pasted and doesn't blend, The environment should influence the lighting on the ship, planet, like music a melody is good when the chords belong to the same scale supports, in the same way colors too. https://www.youtube.com/watch?v=9kQllLy_X4I&t=1492s