This is a study I did of the human face/skin, most of the details were created from scratch using Blender and Substance Painter. I've sculpted the skin details using the default Blender's brushes, no alphas projection. The skin texture was created in SP, the eyes and the teeth the texture of those were done inside Blender, using procedural textures. Render in Cycles using one Plane with Emission shader and Pro Lighting Skies.
If you want to take a close look on the file, you can download it at the link below.
https://gumroad.com/l/skinstudy#
Great stuff!
Wow, that's impressive! Sculpting a realistic skin texture from scratch is no small feat. Good stuff.
Thanks Kent! :)
Yep, I painted from scratch in SP, didn't use photos. Mostly information on the skin comes from the sculpted model.
Here is how my texture looks -> https://i.snag.gy/RUoHxV.jpg
And you can see the sculpted model here -> https://www.artstation.com/artwork/4xLaL
Beautiful work @lucasfalcao ! So are you saying that you painted the skin texture from scratch with SP? Or is it a collage of skin texture photos stitched/blended together?
Brilliant!
I absolutely LOVE this work! It's amazing!!! Hopefully I can also do something like this one day
Jesus
Haha thanks Jonathan! :B