About one year ago, I got bored, and this fellow was sitting on my table, so I decided to use Blender to make a sculpture of him.
For the surface of the Teddy, I used velvet and diffuse shaders with a mixing node.
For compositing phase, I used Glare filter to make the render output more illuminated, also an ellipse mask, with a blur filter and a mix RGB node to prepare the background, finally another mix RGB node to merge those results.
Additionally, to polish the image I used Photoshop for color balancing the output from Blender. Although I could have used one of the color correction, hue correct, or hue saturation value nodes, I preferred this way.
Btw, could you please give me feedback? I will be happy if you help me with your suggestions.
Thank you, cheers :)
Thank you :)
If you'd like to go for a more plush look, Tutor4U on YouTube has an excellent Teddy bear tutorial that shows how to get the plush look.
Fantastic modeling here!
absolutely adorable!!