Oh i just saw message if Ethan wanting to see how it done. my bad >.>;. i quickly reloaded up kent model because mine a little to messy to screen shot.
This node set up add to it :). 2 things to note to use this effect orgin point has to be at center of model each of models. an you have to bevel model.
http://i.imgur.com/70lqcTC.jpg
Oh no it basicly default texture kent teaches us :). i just change few things slightly by adding pointiness node used fresnel as a mask to add little bit of edge high lights it gave it that effect. i can upload how to do it if you want.
Fantastic job! Nice touch with the pointiness.
Oh i just saw message if Ethan wanting to see how it done. my bad >.>;. i quickly reloaded up kent model because mine a little to messy to screen shot.
This node set up add to it :). 2 things to note to use this effect orgin point has to be at center of model each of models. an you have to bevel model.
http://i.imgur.com/70lqcTC.jpg
This is hole node set up zoom out if anything confusing http://imgur.com/a/DN3QN.
Oh no it basicly default texture kent teaches us :). i just change few things slightly by adding pointiness node used fresnel as a mask to add little bit of edge high lights it gave it that effect. i can upload how to do it if you want.
This looks great. Did you use subsurface scattering at all? It sort of has that feel to it.
Thanks :D i try using it on a old model i did see if still look good :D