I added some clover and oak leaves. I would probably make the clover shorter/smaller if I was going to render again.
One question I had was if there was a good way to randomise the rotation of hair particles in the other axes, i.e. not about y - I think that the oak leaves would benefit from that. The only way I can think of doing it is to make a group of oak leaves with different orientations, it would be nice if there was a more elegant solution.
It'll work to give randomness on two axes, but not all three.
Thank you! Thanks for the tip - that still only works on one axis at a time though, right?
Really nice work! That looks very convincing. For the random rotation on a different axis as well, you could orient the leaves so that adjusting the rotation phase rotates along the X axis, and then give the phase a random value.