Thanks!! I put the texture image in the roughness and use a RGB to BW and a bump node to connect into the normal of the material. I can use the original color of the material but also i can make a bump with one imagen. Sorry for my horrible english xD. This is the road material https://gyazo.com/7bba2377b2f58c88c2eb09be356785e6
hey , love this image and I have seen your gas station in the past too which was amazing.
How did you do the texturing on this image? It looks like a clay render with no materials or textures yet you have wood grain, bricks and texture on the road which is seriously cool? I would love to know how you did it?
Keep up the good work!
Wow, thankyou for sharing, I will give it a go :) Looking forward to seeing your next piece of work
Thanks!! I put the texture image in the roughness and use a RGB to BW and a bump node to connect into the normal of the material. I can use the original color of the material but also i can make a bump with one imagen. Sorry for my horrible english xD. This is the road material https://gyazo.com/7bba2377b2f58c88c2eb09be356785e6
hey , love this image and I have seen your gas station in the past too which was amazing.
How did you do the texturing on this image? It looks like a clay render with no materials or textures yet you have wood grain, bricks and texture on the road which is seriously cool? I would love to know how you did it?
Keep up the good work!