When I finished the tire exercise I desided to test what I've learned in the shading and texturing course and it was great to see the amount of knowledge you get with CG Cookie content, but I notised something, courses does not teach how to create your own textures, I spend olmost a moth creating my own to take this model to the next level.
I think it looks acceptable but I ended up whit some questions about modeling that where solved by a friend. I can say that even do texture reach a good look on my model, I feel like there is some things that can make easer the way to get better results.
Hope CG Cookie crew can put some light on this topic (How to create textures for your custome models) with some examples in the near future.
Thank you Kent I'll take my time studing the links you mentioned to get a better understanding on textures.
First, I want to commend your work! That’s an awesome wheel in every respect.
So, initially I’m kinda confused about why you think you need more training on the subject of texturing lol. But since you are, have you seen these courses:
https://cgcookie.com/course/shading-fundamentals-in-blender-render/" rel="nofollow">https://cgcookie.com/course/shading-fundamentals-in-blender-render/
https://cgcookie.com/course/shading-the-sci-fi-helmet/" rel="nofollow">https://cgcookie.com/course/shading-the-sci-fi-helmet/
https://cgcookie.com/course/short-film-character-production/" rel="nofollow">https://cgcookie.com/course/short-film-character-production/
In all those courses I demo hand-painted textures from scratch and photo-based textures, some painted in 3D (Blender) and some in 2D (photoshop). What about those aren’t what you’re interested in learning?
True, that would make a good course. I'm all in for that lol
I understand what you mean michael is just that I would like to know how to get normal maps from otger apuraes than sculped objects or know what are the recomended caracteristics a good bump map should have or how to create a reflection map.
I agree with you, I would like a course like that too. It's a good idea.
No problem man. Also, you can use sites like Pixabay.com to download images, and then you can put them in Gimp and use the "seamless" filter to create your own textures. Then you can tweak the levels to make different maps, like gloss map, reflections, displacement, etc. Hope that helps!
Thank you Michael :)
Do not missunderstand my coment, I used Kent process to get AO texture map it´s very usefull. I just would like to see a course that shows how to create textures from scratch with different aproaches like, textures from pictures, or textures created from scratch directly on a 2D softwatre, in this case I did my textures directly on GIMP.
Looks really good! :)