This is another project of my own to help me as an exercise together with the fundamentals course. I wanted to review a bit of lighting and compositing.
The scene is pretty simple, and I would like feedback and ideas of what to add to make it more interesting. A puddle of blood, perhaps (and if so, advice and how to do it?). A mysterious shadow at the left... I dunno, I'd like your ideas. It was fun as an exercise, but it looks quite plain.
Is this applicable to cycles as well? If so, I would love to know that myself!
You can use individual lights to illuminate designated objects in Blender i.e. add a light that illuminates a single object or group.
I took a crack at it for kicks to see what I could come up with, and this was the result: http://imgur.com/a/W7jc0
I added a few things to test some concepts, and I think the most helpful ones are:
-Make the ground look rained on, for good color balance (Admittedly, I think I went a bit overboard)
A great tutorial on Why and How: https://www.blenderguru.com/tutorials/how-to-create- realistic-puddles/
-Add some faint lights in the back so that it looks like there's more going on in the city
-If you have Photoshop, here's a tutorial on a "Blood" brush that I used to make the splatter on the sidewalk
http://blogs.adobe.com/creativecloud/draw-blood-with-a-photoshop-brush/
-I tried adding a shadow to the left, and was successful, however the light kept brightening the whole area. The way around that is to mask the shadow when compositing, and add the shadows on top. I got lazy, so I didn't follow through with it, and left it out. Tut on compositing:
https://cgcookie.com/course/fundamentals-of-compositing/
It's long winded, but I hope this is helpful. If you want the .blend file to mess with, email me here: [email protected]