Its a french tactical copter, my most advanced project on hard modelling.
Render cycles 400 samples, sky from "macio" procedural sky generator(http://www.blendswap.com/blends/view/83925), Gimp for compositing
I now will try to texture it with advanced techniques (dust,wear,scratch).I hav to follow some tuts (i think the helmet shading tuto will be good for that)!
Awesome. Will look like a photograph once you have it textured.