Nothing too fancy as I am trying to blitz through these quicker tutorials to learn a lot quickly, rather than spend ages both modelling and texturing them. This took three nights in all, modelling, texturing and compositing. Unfortunately I did not realise that it was quite an old tutorial that used only projected textures and Blender Render (which I never use) But I only found out when the modelling was complete and I wasn't confident to go it alone in Cycles so I just went along with it.
Big thanks to Andrew Price for the tutorial, I learnt alot. Onto the next one
Yeh, I have never used BR before, only cycles. And the tutorial was for BR but I had already modelled it when I noticed so I just decided to finish the tutorial and push through.
The wires were just a path with the resolution and bevel turned up to give thickness. Its pretty easy to manipulate a path in 3-d space so i use them a lot. Alternatively you can convert any edge into a path in object mode with alt+c
I used this method last night to create a bird cage by taking half of a sphere and deleting the faces, then converting it to a path and turning the res and bevel up so the edges turned into the cage bars and were already shaped to the cage shape I wanted.
Not sure if you know any of that, you probably do but I thought it may be worth a mention.
Also, are you a member of the CG Cookie forum? If not then I would thoroughly reccomend it as its a great place to meet friends who are Blender artists and get help if you are stuck. You can also share your work in full res rather than the smaller versions you end up with in the gallery :)
You used BR for this? Nice! I struggle with making wires like you did haha, it seriously looks awesome!
Thanks :) , it turned out ok considering I rushed it but I didn't want to dwell on it too long as Im not too interested in learning Blender Render and would like to get back to tutorials that use cycles.
Turned out very solid!! I love it! :)