Wow that's an in depth explanation ! Thanks a lot !!! You've surly got into it and thought about it seriously and you've ended up with a really good result !
Again, thx for the detailed explanation, it's clear and neat (I understood the whole process).
All of the details and panels are actual geometry. To create it I subdivided a cube like 5 or 6 times and used the "To Sphere" tool to make sure it was as spherical as possible. I then created flat circular pieces for the panels, made sure they had even gridded topology and started cutting up the smaller panels using the knife tool, marked those edges as sharp, position the flat circular pieces around the original sphere, use shrink wrap to project them on, edge split to cut the sharp edges, solidify to create thickness and subsurf to add a nice edge, just make sure the surrounding topology of any cut panel is clean and respects the edges. For the triangular panels in between the circular ones I had to apply the shrink wrap and use the outer edge of the circles to create the triangular ones. If you can get this far the head will be easy. Good luck.
Hey great render ! I'm curious about knowing how you've topologised your model (unless you just used a default UVsphere and maps). Anyway, whatever topology you've used, the result is really good ! :)
The overall form of the droid is very simple but the details are quite complex. I had to go in and model each panel on him. You can see the wireframe here.https://www.artstation.com/artwork/1bV2o
The simple shapes make this a great project. Excellent materials. Maybe someone can explain the function of an automated vacuum cleaner riding a basketball. And if BB-8 were a any good wouldn't the basketball be cleaner. ;)
Great work. I still like The fish better...
Wow that's an in depth explanation ! Thanks a lot !!! You've surly got into it and thought about it seriously and you've ended up with a really good result !
Again, thx for the detailed explanation, it's clear and neat (I understood the whole process).
All of the details and panels are actual geometry. To create it I subdivided a cube like 5 or 6 times and used the "To Sphere" tool to make sure it was as spherical as possible. I then created flat circular pieces for the panels, made sure they had even gridded topology and started cutting up the smaller panels using the knife tool, marked those edges as sharp, position the flat circular pieces around the original sphere, use shrink wrap to project them on, edge split to cut the sharp edges, solidify to create thickness and subsurf to add a nice edge, just make sure the surrounding topology of any cut panel is clean and respects the edges. For the triangular panels in between the circular ones I had to apply the shrink wrap and use the outer edge of the circles to create the triangular ones. If you can get this far the head will be easy. Good luck.
Hey great render ! I'm curious about knowing how you've topologised your model (unless you just used a default UVsphere and maps). Anyway, whatever topology you've used, the result is really good ! :)
Well done Man : )
Cheers, Rex
Cheers man. You should give it a try. figuring out a good workflow for him is a challenge in itself.
The overall form of the droid is very simple but the details are quite complex. I had to go in and model each panel on him. You can see the wireframe here.https://www.artstation.com/artwork/1bV2o
The simple shapes make this a great project. Excellent materials. Maybe someone can explain the function of an automated vacuum cleaner riding a basketball. And if BB-8 were a any good wouldn't the basketball be cleaner. ;)
Great work. I still like The fish better...
good work...
weathered and all...
sweet ! got the same idea never had the time to do it !