Blender 2.76b, Cycles. Boots were scanned with Agisoft Photoscan then mesh was imported into Blender. A few minor remodeling steps were required to remove stray vertices before rendering. Environment was Volume Scatter, density 0.060, anisotropy -0.600. Single Spotlight. Background wall was set as an emission shader at 0.100.
Thanks for the comment.
They're old boots. I have no doubt you can smell them from anywhere. Ha
Nice plywood and leather. I can smell almost smell it from here.
Thanks Forrest!
Wow! the texturing really sets this off!!