Very cool!
I created the base mesh using the skin modifier and used the multires modifier from there on. So no, no retopology.
Did you make this in sculpt mode then re-topologize it? Or did not do any re-topology?
Very cool!
I created the base mesh using the skin modifier and used the multires modifier from there on. So no, no retopology.
Did you make this in sculpt mode then re-topologize it? Or did not do any re-topology?