Hello.
This is my first attempt to do a sculpted head.
I've had a lot of help from the Realistic Head tutorial and the Pancake Hobo Shading tutorial by Kent Trammell. A big thumbs up to Kent, so much valuable knowledge!
The skin shader is a combination of subsurface scattering and glossy components with a color and a bump texture.
There are so many details in this sculpt that I want to change and do better, we'll see if I get the energy to go back and redo the ears and topology... and the detail sculpt... and...
I might give it another try with eylashes, eyebrows and hair to try generating particle hair. We'll see.
Happy blending!
Nikespike
Hi. Yes, this is a WIP and should be added with a proper eye mesh and shader. For now it is just an placeholder for the eye with only diffuse shader. It is not intended to have hair in the sculpt, but i need to practice on particle hair and update the model with it.
Very nice! Might want to add a little dimension to the hair line, because right now, it just looks like the skin transitions into the hair. Eye shading seems a little flat compared to the skin. Still, a great first effort!