I start sculpting this character in Blender 3d using dyntopo later I export the model to 3d coat to add more magic, details and color.
Finally I bake all the textures and bring everything back to Blender and create a basic Rig and animation.
Rendering was done in Cycles :D
https://vimeo.com/79037470
https://sketchfab.com/show/568cff16e6f448aca0457a153683e0de