Hi,
This is a Cyborg I´m producing in Blender 2.66. The all organic part is created with the Blender sculpting tool. For the rest, I just used box modeling and a few curves :) :)
When I´m dome with the modeling, I will perform better UVs and texture the all. The textures will be almost like it is today with a bit more tweaking. The gears will receive a metal texture of my own composition.
I really got in love with sculpting during a workshop here with William W and now I do not seem to be able to stop :) :)
I hope you like so far :)