The Wild Boar Trophy is a small part, only a prop, of a personal animated short I am working on. The image was created with Blender 3D, Gimp and a small part with Meshmixer.
Initially done with Blender Internal in 2008, I decided to attempt more photorealistic results with Blender Cycles using only the base mesh from the old file. The amazing advancements in Blender features with sculpt tools, projection painting and particle hair rendering made it impossible to resist redoing this project.