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Swamp Creature Final

My first model without following a tutorial. I started with a design from Concept Cookie, the "Creature" turnaround. Then I used the skin modifier to layout the base mesh. After that I used dynamic topology to sculpt in the major forms along with some supporting detail. Next I retopologised the mesh, then used a multi-resolution modifier to sculpt in the final detail. For the shading, I opted for a procedural texture to make the pattern you see. It's a musgrave texture as a base, rotated and scaled to get the stripe pattern. I used a color ramp to get the outlined patches. This is fed into a subsurface scattering node as the color, and through another color ramp for bump mapping. The webbing is actually done using a vertex color mask to define where it is and is excluded from the main color texture. It uses a yellowish-grey color, as well as a translucent material.
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