One step closer to character creation.
If you want to punish yourself go ahead and use the sculpting tools in blender version 2.79 on a nearly 10 year old pc with only cpu to render.
What i learned in this one so far is: refreshing memories on setting up lights, adjusting render properties, camera and the importance of using reference, props to this guy George Panfilov you can find him on artstation.
Back to the roots: box modelling is way easier (or z-brush for sculpting intuitiv working processes in the future)