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Standing Out Final

Blender with Cycles render engine. I first made the artist's wooden model; pretty simple due to it being many subdivided cubes or oblonged spheres. Duplicated it so that the instanced version was more soldier like, while the non-instanced one could be moved and posed. Lighting is one big plane object light. I added in a cube with a very low density volume shader to give slightly more dramatic lighting that probably could have been simulated less expensively on render time. Also did some post recoloring, background, chromatic aberration, colored the particles and some tighter focal blur in the compositor. Noise reduction in Photoshop.
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