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Spooky Sculpt Final

Following Kent Trammel's creating a spooky tree tutorial. Here are my results after sculpting. I actually did this a little differently than in the tutorial. Instead of using a multires I decided to sculpt with dynamic topology. Of course now I will have to retop my tree in order to use it for anything which is a downside and something I didn't need to worry about if I used multires. (I should of listened to you Kent!) However, some benefits came out of using dynamic topolgy to sculpt for example I was able to use the snake hook brush to create new branches easily and fix other ones. Also, the Clay strips brushed proved to be extremely handy for this specific model to sculpt in forms like the tree waves/grooves/twists (whatever it is called). And I had the freedom to easily create new forms in the tree such as the hole in the top part. Next I will retop my tree and proceed to texture. Also, if you are wondering what that rod thing is that my tree is holding, that is for the concept image I originally had in mind. You will see what it is in the final render once I get to it.
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