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SPIDER V2 - WIP06 Final

Hi all, Painting is nearly finished... I think I need a few hours then I will have to shade all the missing pieces (shown with grey diffuse shader) and the inside. I think I will use mostly textures layed using box projection shown in tips : https://cgcookie.com/blender/2014/01/28/tip-texturing-blended-box-mapping/ and I do advise those whom havn't seen it to take the 3 minutes that will make their day. Please let me know what you think as I didn't had that much outer feedback and... I think this is the biggest piece I've ever done without a tutorial.... Hope you'll like it. Cycles render. 6000x6000 hand painted single map. Also enhanced with Photoshop. Light rims are made with illustrator using dynamic object to switch to photoshop. Slight bumping to avoid artefacts. Post production is 90% render passes layers and a bit of painting with fusion masks and regular brush. A few adjustement layers. I will make a wireframe rendering later for the most curious of you.
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