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SPIDER V2 Final

(I can't upload a 1600px wide picture :( ) Hi Everyone... I think I'm now done with texturing and shading. Rigging is now left to be done.... I think I've spend something like 100 hours to get to this result... It's my first hardsurface character artwork, I'must say I'm really happy of the result :), even if I know it's not perfect. All is subdived 2x. Unfortunately, we can't see the most detailed part, the core. But it will appear soon. Original picture is 4300x2700, but I don't think this post at 1600 is a big lost of detail. I've used normal pass, glossy direct and indirect, AO, shadow,emission, transmission (just for the eye), diffuse direct and colour. Post production took 3 hours + 4 hours to create de city. This will be used for video teaser of a new game I'm working on.... Keep you posted. BTW, thanks for the great feedback all along the road, it was really motivating. :)
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