(I can't upload a 1600px wide picture :( )
Hi Everyone...
I think I'm now done with texturing and shading.
Rigging is now left to be done....
I think I've spend something like 100 hours to get to this result... It's my first hardsurface character artwork, I'must say I'm really happy of the result :), even if I know it's not perfect.
All is subdived 2x. Unfortunately, we can't see the most detailed part, the core.
But it will appear soon.
Original picture is 4300x2700, but I don't think this post at 1600 is a big lost of detail.
I've used normal pass, glossy direct and indirect, AO, shadow,emission, transmission (just for the eye), diffuse direct and colour.
Post production took 3 hours + 4 hours to create de city.
This will be used for video teaser of a new game I'm working on.... Keep you posted.
BTW, thanks for the great feedback all along the road, it was really motivating. :)