Rendered it out in Cycles at 1000 samples. Took 7 hours and 28 minutes and I really didn't notice much of a difference between 500 and 1000 and it came out really grainy. I'll probably do a test 500 with the min and max light bounces set up a little higher to see if that takes care of it. The bottom pipes had a texture on it but forgot to set it up to use nodes so that's fixed for my next test. I made the two main textures in Photoshop which I also need to learn how to do that better as well.
Hopefully I can get used to using Cycles so I can use it more. I just wish that it didn't take so long to render.