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Satyr character Final

A sculpted character bust, created for a small competition elsewhere... The hair was fun to make on this one. Sculpted, re-topologised, textured and rendered all in Blender. I have to try exaggerating the sculpted detail, because a lot of the more subtle dents / tool marks that are easily seen in the clay render vanish when the texture and subsurface scattering shaders are applied. It would have been nice to retain some of them. Blender Cycles, 1000 samples.
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