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Polycount Noob Challenge FEB 2014 Final

This month was a pretty hectic one, still managed to dish out a few designs, increase experience in lacking areas, and finally make a render for this challenge. I believe I did well for someone stressed a little bit :D Will stop the challenges for a few months, maybe permanently, to start making bad-ass OG work. PS: Sorry, no timelapse for this one :D All objects were modeled and unwrapped in Blender3D, textured in GIMP, setup and rendered realtime in the Unreal Development Kit.
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